[LIGHTING]
EMISSIVE_BRAKELIGHTS_MULT=1
EMISSIVE_HEADLIGHTS_MULT=1
EMISSIVE_MULT=1
EMISSIVE_PARKINGLIGHTS_MULT=1
FULLY_SHADOWED_INTERIOR=1
INTERIOR_FAKE_SHADOW_FADE=0.2
INTERIOR_FAKE_SHADOW_HEIGHT=0.1
INTERIOR_FAKE_SHADOW_OPACITY=0.9
INTERIOR_FAKE_UPPER_SHADOW_FADE=0.1
INTERIOR_FAKE_UPPER_SHADOW_HEIGHT=-0.1
LIT_MULT=1
SPECULAR_MULT=1

[AUDIO_PROPERTIES]
ENGINE_EXT_BOOST=1
ENGINE_INT_BOOST=1
TURBO_THROTTLE=1

[AUDIO_VOLUME]
TRANSMISSION=85

[BASIC]
BRAKES_THRESHOLD=0.01
ENGINE_STALLED_RPM_THRESHOLD=1
HAS_CORRECT_COCKPIT_NODE=1
HAZARD_LIGHTS_ENGINE_LIFE_THRESHOLD=0.001
HEADLIGHTS_ARE_HEADLIGHTS=1
HORN_AS_SIREN=0
IS_LOW_BEAM_AVAILABLE=1
LIGHT_DAMAGE_SPEED_MAX=120
LIGHT_DAMAGE_SPEED_MIN=80
SHARE_POSITION_DATA_FOR_NAVIGATORS=0
STOP_LODS_ADJUSTMENT=0
TURNING_LIGHTS_REPEAT=1
DIESEL_ENGINE = 1 

[LIGHT_EXTRA_0]
COLOR=1,1,1,1

[SHADOWED_WHEELS]
DISTANCE=3
WIDTH=0.2
OPACITY=0.3

[SHADOWED_TYRES]
WIDTH=0.1
OPACITY=0.2
EXTRA_AMBIENT_BRIGHTNESS=0.1

[BOUNCED_INTERIOR_LIGHT]
MULT=1,1,1,0.5

[SMART_MIRROR]
VISIBLE_FIRSTPERSON=RIGHT


[INSTRUMENTS]
SPEED_LAG=0.7
SPEED_LIMIT=270

[BOUNCED_BRAKE_LIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_HEADLIGHTS]
ACTIVE=1
FADE_AT=200
FADE_SMOOTH=50
FALLOFF=0.7
GRADIENT_OFFSET=0.8
MULT=1, 1, 1, 1
OFFSET=7

[BOUNCED_INTERIOR_LIGHT]
ACTIVE=1
DIRECTION=0, 1, -2
MULT=1, 1, 1, 1
OFFSET=0, -1, 3
RANGE=3.2
RANGE_GRADIENT_OFFSET=0.9
SPOT=20
SPOT_SHARPNESS=0.9


[TYRES_FX]
DAMAGE_DEBUG=0                ; set it to 1 to get damaged tyres from the start
DAMAGE_FLAT_SPOT_GAIN=200.0   ; multiplier for increasing flat spot
DAMAGE_FLAT_SPOT_FADE=0.1     ; how much of flat spot (which is in 0…1 range) will be gone after 1 km driven
DAMAGE_GRAIN_GAIN=1.0         ; multiplier for increasing grain
DAMAGE_WIDTH_K=0.95           ; decrease to make damage more narrow and vise versa
DAMAGE_OFFSET_K=0.0           ; horizontal offset for visible damage; increase to move it closer to the car
DAMAGE_GRAIN_MAX=0.4          ; upper bound for grain damage, from 0 to 1

DAMAGE_SPEC_MULT=0.6          ; by how much ksSpecular should be multiplied for fully damaged areas
DAMAGE_SPEC_EXP_MULT=0.2      ; by how much ksSpecularEXP should be multiplied for fully damaged areas
DAMAGE_REFL_MULT=0.4          ; by how much fresnelMaxLevel should be multiplied for fully damaged areas
DAMAGE_OCCLUSION_MULT=0.8     ; how much of occlusion to substract from fully damaged areas
DAMAGE_NORMALS_MULT=2.0       ; normals multiplier for fully damaged areas

FLEX_SKEW_SMOOTHING=0.1       ; how fast should tyre mesh react to change in force
FLEX_MAX_SKEW_MULT=0.8        ; multiplier for maximum flex distance
FLEX_PROFILE_MULT=0.6         ; multiplier for profile size for deforming tyre
FLEX_SKEW_RANGE_MULT=2.0      ; how much of a tyre should be skewed, maximum value is 3
FLEX_MULT=1.0                 ; how far a tyre should be skewed


[STATUS_BATTERY]
; parameters for overly simplified battery voltage estimation for instruments
; battery voltage reacts to RPM
BASE_VOLTAGE = 12.4  ; base battery voltage
MAX_VOLTAGE = 13.6   ; maximum battery voltage
RPM_LAG = 0.98       ; RPM lag

[LIGHT_HEADLIGHT_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=10
BOUND_EXP=1
COLOR=20, 20, 20, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, -0.2, 1
EXTERIOR_ONLY=0
FADE_AT=450
FADE_SMOOTH=50
INTERIOR_ONLY=0
LOWBEAM_RANGE_MAX=70
LOWBEAM_RANGE_MULT=0.8
LOWBEAM_RANGE_ONCOMING_MULT=0.4
MIRROR=0.95
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=0.650131
OFF_MULT=0
OFF_POSITION=10, 10, 10, 1
OFF_RANGE_MULT=0.125
POPUP_EDGE_EXP=0.3
POPUP_EDGE_OFFSET=0.5
POPUP_ENABLED=1
POPUP_END=0.7
POPUP_SECOND_SPOT_EXP=0.6
POPUP_SECOND_SPOT_INITIAL_VALUE=0.4
POPUP_START=0.05
POSITION=0, 0.85, 5.45
RANGE=450
RANGE_GRADIENT_OFFSET=0
SECOND_SPOT=129.6
SECOND_SPOT_INTENSITY=0.27
SECOND_SPOT_RANGE=20
SECOND_SPOT_SHARPNESS=0.58
SECOND_SPOT_SKIP=0.3
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=120
SPOT_EDGE=0.040704, 0.039936, 0.0384
SPOT_EDGE_SHARPNESS=42
SPOT_SHARPNESS=0
SPOT_UP=0.0499376, 0.998752, 0



[LIGHT_BRAKE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=50, 1, 0, 1
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=1.15
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_COLOR=1, 2, 0, 1.35
OFF_FADE_MULT=0.615
OFF_MIRROR=1.15
OFF_MULT=0.1
OFF_POSITION=0, 0.976202, -5.95
OFF_RANGE_MULT=0.725
POSITION=0, 0.976202, -5.95
PREFER_FRONT=-1
RANGE=5
RANGE_GRADIENT_OFFSET=0.25
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=10
SPOT_SHARPNESS=0.4

[LIGHT_REVERSE_0]
AFFECTS_TRACK=1
BOUND_EMISSIVE_MAX=500
BOUND_EXP=1
COLOR=10, 10, 10, 0.3
DIFFUSE_CONCENTRATION=0.88
DIRECTION=0, 0, -1
EXTERIOR_ONLY=1
FADE_AT=120
FADE_SMOOTH=30
INTERIOR_ONLY=0
MIRROR=1.10
MIRROR_DIRECTION=0
NO_SELF_SPECULAR=1
OFF_FADE_MULT=0.3
OFF_MIRROR=1.10
OFF_MULT=0.1
OFF_POSITION=0, 0.976202, -5.95
OFF_RANGE_MULT=0.5
POSITION=0, 0.976202, -5.95
PREFER_FRONT=-1
RANGE=15
RANGE_GRADIENT_OFFSET=0.5
SINGLE_FREQUENCY=0
SPECULAR_MULT=1
SPOT=155
SPOT_EDGE=0.12, 0.12, 0.12
SPOT_EDGE_SHARPNESS=0
SPOT_SHARPNESS=0.4


[PARTICLES_FX_EXHAUST_0]
POSITION=-1.25,0.31,-3.88
DIRECTION=-1,-0.5,-0.5
COLOR = 0.15,0.15,0.15 			; RGB blend - 0,0,0 is black, 1,1,1 is white
LIFE = 0.5, 5				; how long particles last in the air before disappearing
SPEED = 0.0, 20 				; how fast smoke particles fly from the exhaust
SPREAD = 1				; initial spread of particles
STARTING_SIZE = 0.05			; initial size of particles
SPAWN_OFFSET = 0.02			; initial spawn point offset (length-wise)
INTENSTY = 0.2, 0.1			; smoke intensity
TEMPERATURE_LAG = 1 			; engine heating up (1 to disable)
SPEED_THRESHOLD = 35, 45 		; speed at which the smoke disappears


[EMISSIVE_REVERSE_0]
NAME=lights_reverse
COLOR=255, 255, 255
LAG=0.5
SIMULATE_HEATING=1.0
CAST_LIGHT=1



[EMISSIVE_TURNSIGNAL_LEFT_0]
NAME=lights_ind_left_front
COLOR=250, 120, 0
LAG=0.5
SIMULATE_HEATING=1.0
LOCATION=FRONT
CAST_LIGHT=1


[EMISSIVE_TURNSIGNAL_LEFT_1]
NAME=lights_ind_left_rear
COLOR=250, 120, 0
LAG=0.5
SIMULATE_HEATING=1.0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_2]
NAME=lights_ind_left_side
COLOR=250, 120, 0
LAG=0.5
SIMULATE_HEATING=1.0
LOCATION=MIDDLE
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_LEFT_3]
NAME=dash_ind_left
COLOR=0, 10, 0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1




[EMISSIVE_TURNSIGNAL_RIGHT_0]
NAME=lights_ind_right_front
COLOR=250, 120, 0
LAG=0.5
SIMULATE_HEATING=1.0
LOCATION=FRONT
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_1]
NAME=lights_ind_right_rear
COLOR=250, 120, 0
LAG=0.5
SIMULATE_HEATING=1.0
LOCATION=REAR
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_2]
NAME=lights_ind_right_side
COLOR=250, 120, 0
LAG=0.5
SIMULATE_HEATING=1.0
LOCATION=MIDDLE
CAST_LIGHT=1

[EMISSIVE_TURNSIGNAL_RIGHT_3]
NAME=dash_ind_right
COLOR=0, 10, 0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1



[EMISSIVE_HAZARD_0]
NAME=dash_hazard
COLOR=10, 10, 0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1



[EMISSIVE_TRACTIONCONTROL_INACTION_0]
NAME=dash_warning
COLOR=0, 10, 0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1



[EMISSIVE_ABS_INACTION_0]
NAME=dash_light_abs
COLOR=10, 0, 0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1


[EMISSIVE_HIGHBEAM_0]
NAME=lights_foglight
COLOR=10,10,5
LAG=0.5
SIMULATE_HEATING=1.0
CAST_LIGHT=1


[EMISSIVE_HIGHBEAM_1]
NAME=dash_front_fog_light
COLOR=0,10,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_HIGHBEAM_2]
NAME=dash_rear_fog_light
COLOR=0,10,0
LAG=0.5
SIMULATE_HEATING=1
TOGGLE_VISIBILITY=1

[EMISSIVE_HIGHBEAM_3]
NAME=lights.010
COLOR=50,1,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=1





[EMISSIVE_LOWBEAM_0]
NAME=dash_dipped_headlight
COLOR=0,10,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_ENGINE_DAMAGE_0]
NAME=dash_check_light
COLOR=10,10,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_HANDBRAKE_0]
NAME=Object.088
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_BATTERY_0]
NAME=dash_battery
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_OPENDOORS_0]
NAME=dash_light_kneel
COLOR=10,10,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1

[EMISSIVE_SEATBELT_0]
NAME=dash_seatbelt
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1
TOGGLE_VISIBILITY_INVERSE=1

[EMISSIVE_TYRES_0]
NAME=dash_light_misc
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=1
CAST_LIGHT=0
TOGGLE_VISIBILITY=1



[EMISSIVE_LIGHT_0]
NAME=lights_headlight
COLOR=10,10,5
LAG=0.5
SIMULATE_HEATING=1.0
CAST_LIGHT=1
LOCATION=FRONT

[EMISSIVE_LIGHT_1]
NAME=gauge_speed_needle
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5

[EMISSIVE_LIGHT_2]
NAME=gauge_rpm_needle
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=0.5


[EMISSIVE_LIGHT_3]
NAME=gauge_turbo_needle
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1

[EMISSIVE_LIGHT_4]
NAME=gauge_temp_needle
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1

[EMISSIVE_LIGHT_5]
NAME=gauge_oil_pres_needle
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1

[EMISSIVE_LIGHT_6]
NAME=gauge_fuel_needle
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1


[EMISSIVE_LIGHT_7]
NAME=Object.067_SUB0
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1


[EMISSIVE_LIGHT_8]
NAME=Object.068_SUB0
COLOR=10,0,0
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1


[EMISSIVE_LIGHT_9]
NAME=gauge_night
COLOR=5,2,0
LAG=0.0
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1
TOGGLE_VISIBILITY=1

[EMISSIVE_LIGHT_10]
NAME=dash_fullbeam_light
COLOR=0,0,10
LAG=0.5
SIMULATE_HEATING=0
CLUSTER_THRESHOLD=1
TOGGLE_VISIBILITY=1



[LIGHT_EXTRA_1]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,2.35,4.3
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0


[LIGHT_EXTRA_2]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,2.35,0.7
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_3]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,2.35,-0.45
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_4]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,2.35,-1.55
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_5]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,2.35,-2.65
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=240;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_6]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,2.35,4.3
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_7]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,2.35,0.7
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_8]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,2.35,-0.45
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_9]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,2.35,-1.55
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_10]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,2.35,-2.65
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=240;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

;Upper Decks Lights

[LIGHT_EXTRA_10]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,4.15,4
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_11]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,4.15,2.75
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_12]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,4.15,1.4
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0



[LIGHT_EXTRA_13]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,4.15,0.1
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_14]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,4.15,-1.3
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0


[LIGHT_EXTRA_15]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,4.15,-2.55
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_16]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=0.7,4.15,-3.85
DIRECTION=-1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0


[LIGHT_EXTRA_17]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,4.15,4
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_18]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,4.15,2.75
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_19]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,4.15,1.4
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0



[LIGHT_EXTRA_20]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,4.15,0.1
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_21]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,4.15,-1.3
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0


[LIGHT_EXTRA_22]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,4.15,-2.55
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0

[LIGHT_EXTRA_23]     ; lightcone Foglight_L for players car only
BIND_TO_HEADLIGHTS=1  ; if "1" on/off with "Alt+NUMPAD7" for players car only;
COLOR=10,10,12,0.2
DIFFUSE_CONCENTRATION=0.88
EXTERIOR_ONLY=0
INTERIOR_ONLY=0
FADE_AT=300;5
FADE_SMOOTH=1
MIRROR=0
POSITION=-0.7,4.15,-3.85
DIRECTION=1,-1,0
RANGE=3.5;1.25
RANGE_GRADIENT_OFFSET=0.5
SPECULAR_MULT=1
SPOT=180;120
SPOT_SHARPNESS=0.0
AFFECTS_TRACK = 0





[ANIMATION_0]
INPUT = GEAR_R             ; bind to reverse gear
FILE = GEAR_R.ksanim     ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_1]
INPUT = GEAR_D             ; bind to reverse gear
FILE = GEAR_D.ksanim     ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)

[ANIMATION_2]
INPUT = GEAR_N             ; bind to reverse gear
FILE = GEAR_N.ksanim     ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_3]
INPUT = HAZARD             ; bind to reverse gear
FILE = HAZARD.ksanim     ; file name of new animation in “animations” folder
TIME = 0.5                  ; animation time
INPUT_AS_PROGRESS = 0       ; set to 1 to switch to that second input-as-progress mode
LOOP_WHILE_ACTIVE = 0       ; if set to 0, animation would go to 0% if not triggered, and 
                            ; to 100% otherwise; if set to 1, animation would play in 
                            ; a loop if triggered and stop otherwise
LOOP_KEEP_UNTIL_DONE = 1    ; only for “LOOP_WHILE_ACTIVE”: set to 1 to make animation 
                            ; go to 0% if stopped (like wipers would do, for example)
TICK_TOCK_MODE = 0          ; only for “LOOP_WHILE_ACTIVE”: loop as 0% → 100% → 0% instead 
                            ; of jumping from 100% to 0%
AFFECTS_INTERIOR_SHAPE = 0  ; force to update interior reflections mask if animation is 
                            ; playing (slower)
							
[ANIMATION_4]
FILE=car_door_R.ksanim
TIME=1.5
BIND_TO_EXTRA_A=1




[EMISSIVE_EXTRA_B_0]
NAME=bus_stop_upper
COLOR=50, 0, 0
LAG=0.8
SIMULATE_HEATING=1
CAST_LIGHT=1


[EMISSIVE_EXTRA_B_1]
NAME=bus_stop_lower
COLOR=50, 0, 0
LAG=0.8
SIMULATE_HEATING=1
CAST_LIGHT=1

