[HEADER]
VERSION=2 ; version number

[INFO]
SCREEN_NAME=Ford Transit						; Name of the car. Used on info apps ingame and to identify the car on servers etc.
SHORT_NAME=Transit

[BASIC]
GRAPHICS_OFFSET=0,-0.750,-0.300			; 3 axis correction (x,y,z), applies only to the 3D object of the car. in meters
GRAPHICS_PITCH_ROTATION=0.0			; changes 3D object rotation in pitch
TOTALMASS=2010								; Total vehicle weight in kg with driver and no fuel
INERTIA=1.974,2.033,5.034							; Car polar inertia. Calculated from the car dimensions. Start with the generic width,height,length and modify accordingly to the car's configuration 

[GRAPHICS]
DRIVEREYES=-0.453438,1.72908,0.548262
ONBOARD_EXPOSURE=24
OUTBOARD_EXPOSURE=32
ON_BOARD_PITCH_ANGLE=-12.137048
BUMPER_CAMERA_POS=0.000000,0.200000,2.030000
BONNET_CAMERA_POS=0.000000,1.010000,0.950000
MIRROR_POSITION=0.0,1.3,0.5 ; Position used to render the mirror
USE_ANIMATED_SUSPENSIONS=0
SHAKE_MUL=1				; Camera onboard G forces multiplier
FUEL_LIGHT_MIN_LITERS=5
BUMPER_CAMERA_PITCH=-3.718653
BONNET_CAMERA_PITCH=-14.999496
CHASE_CAMERA_PITCH=-0.427026

[CONTROLS]
FFMULT=1.6					; Force Feedback power multiplayer
STEER_ASSIST=1.000					; Variable steer assist, speed relative
STEER_LOCK=540					; Real car's steer lock from center to right
STEER_RATIO=-19.0					; Steer ratio
LINEAR_STEER_ROD_RATIO=0.00265
; Enter AC in dev app mode enabled
; Open SUSPENSIONS app
; turn your steering wheel by 90 degrees
; check the actual steer ratio value
; modify LINEAR_STEER_ROD_RATIO value until ingame steer ratio and car.ini STEER_RATIO values are similar

[FUEL]
CONSUMPTION=0.00105						; fuel consumption. In one second the consumption is (rpm*gas*CONSUMPTION)/1000 litres
FUEL=72										; default starting fuel in litres
MAX_FUEL=80									; max fuel in litres

[FUELTANK]
POSITION=0.230,-0.270,-0.370

[RIDE]
PICKUP_FRONT_HEIGHT=-0.450			; Height of the front ride height pickup point in meters WRT cg
PICKUP_REAR_HEIGHT=-0.450

[PIT_STOP]
TYRE_CHANGE_TIME_SEC=10            ; time spent to change each tyre
FUEL_LITER_TIME_SEC=0.1   ; time spent to put 1 lt of fuel inside the car
BODY_REPAIR_TIME_SEC=2    ; time spent to repair 10% of body damage
ENGINE_REPAIR_TIME_SEC=2  ; time spent to repair 10% of engine damage
SUSP_REPAIR_TIME_SEC=2   ; time spent to repair 10% of suspension damage

[FUEL_EXT]
KG_PER_LITER=0.832
